I’m proud to share the first trailer of my personal project, created in Unreal Engine 5. Here, I was responsible for art direction, look development, and lighting — shaping the visual style and atmosphere of the piece.
CARGO was created and directed by André Guerrilha, who also took care of character rigging and several other stages of production.
This project came to life thanks to the incredible work of a multidisciplinary team, whose talent and dedication I’m deeply grateful for.